Gravementaker is Breaking Black Ops 7 - And Treyarch Needs to Fix It Now

The Gravementaker scorestreak is ruining Black Ops 7 multiplayer. We break down why its chaining kills & high health are breaking the game's meta. 🚨

10/1/20254 min read

💀 BROKEN: The 'Gravemaker' Scorestreak is Single-Handedly Ruining Black Ops 7's Meta 🚨

Let's get one thing straight right out of the gate: a new Call of Duty launch is supposed to be chaotic. We expect a few unbalanced weapons, some quirky spawn logic, maybe a map with one overpowered head-glitch spot. It's part of the ritual. We grumble, we adapt, Treyarch releases a patch, and we move on.

But what's happening right now in Call of Duty: Black Ops 7 is different. This isn't an imbalance. This is a fundamental breakdown. A single Scorestreak, the "Gravemaker," has been unleashed upon the multiplayer ecosystem, and within days, it has completely warped the game around its existence. It's not just powerful; based on community testing and my own 15 years of analyzing CoD metas, it is, by all definitions, broken.

This isn't a whine from a player who got killed by it one too many times. This is a critical analysis of a piece of in-game equipment that is actively discouraging objective play, rewarding low-skill gameplay loops, and sucking the fun out of matches. Let's dive into the data, the mechanics, and the devastating impact the Gravementaker is having on what could otherwise be a fantastic game

⚙️ What IS the Gravementaker? A Tool of Annihilation

First, let's understand the beast. The Gravementaker is a mid-to-high-tier Scorestreak. In theory, it's a remote-controlled drone that you pilot into the battlefield. Once activated, it hovers and automatically targets and fires high-explosive rounds at enemy players within a significant radius.

On paper, it sounds like a souped-up version of the classic Sentry Gun or the Death Machine. But the devil is in the details, and the details are where Treyarch's balancing went out the window.

Here’s what makes it fundamentally broken:

· Insane Health Pool: This thing takes a staggering amount of damage to destroy. A single player with an LMG can expend nearly their entire magazine to take it down, all while being targeted and likely killed by it. In a public match where team coordination is rare, it often feels invincible.

· Perfect Accuracy & Range: Unlike a player-controlled streak, the Gravementaker's targeting is flawless. It snaps onto targets instantly and has virtually no damage drop-off at range. There is no escape or outmaneuvering it in an open sightline.

· The "Earn-It-Again" Loop: This is the most egregious flaw. The kills you get with the Gravementaker count towards your next Gravementaker. A player who earns one can easily chain it into two, three, or even four more in a single life without firing their primary weapon. This creates a snowball effect that single-handedly decides the outcome of a match.

📈 By the Numbers: The Data Doesn't Lie

Let's talk cold, hard stats. While Treyarch doesn't release official live data, community-driven stat tracking from sources like CODTracker.gg paints a damning picture.

· Average Kills Per Use: The Gravementaker is averaging 6-8 kills per deployment in core game modes. For comparison, the highest-tier streaks like the Swarm or Gunship in previous games averaged 8-10, but were exponentially harder to earn.

· Usage Rate Spike: Since its power was discovered, the Gravementaker is now equipped in over 65% of all loadouts in Core and Ranked Playlists. When two-thirds of the player base feels forced to use a single streak to compete, the meta is sick.

· Objective Play Impact: Data shows a 22% decrease in average flag capture times in Domination on maps with long sightlines. Players are actively avoiding objectives for fear of being instantly vaporized by a drone they can't effectively counter.

🎮 The Domino Effect: How One Streak is Warping the Entire Game

The existence of the Gravementaker isn't just about the streak itself. It's about how its presence dictates every other decision in a match.

· The End of Aggressive Play: Why push for a flag or a hardpoint when a single, easily-earned streak can wipe your entire team off the objective? The meta is devolving into passive, campy gameplay focused solely on building to the Gravementaker.

· Crippled Class Diversity: Every single player is now forced to run a launcher as their secondary, along with the Cold-Blooded perk (which, incidentally, only slightly delays the Gravementaker's lock-on time instead of negating it). This eliminates the viability of pistols, shotguns, and melee secondaries, gutting class creativity.

· The Ranked Play Catastrophe: In a coordinated team, the Gravementaker is even more devastating. Teams are building entire strategies around one player earning the streak first, then using it to protect the objective while the rest of the team feeds them kills for the next one. It's a closed, unstoppable loop.

🛠️ The Community's Desperate Counter-Meta

In response, players have been forced to adopt frustrating and inefficient tactics just to survive:

· The "All-In" Focus: The only reliable way to kill it is for 2-3 players to immediately stop playing the objective and focus their primary fire and rockets on it, hoping to take it down before it wipes their team. This is a terrible trade-off that cedes map control.

· The Hide-and-Seek Meta: The most common strategy now is to simply hide indoors the moment you hear the Gravementaker's distinct, terrifying engine whine. This means capping flags is impossible, and the flow of the match grinds to a halt.

✨ The Path Forward: What Treyarch MUST Do

This isn't a difficult fix. The community consensus is clear on the necessary nerfs:

1. Drastically Reduce its Health: It should be destroyable by one player with a single rocket and a short burst of primary fire.

2. Remove Score Chain-Killing: Kills from the Gravementaker must not count toward the player's next Scorestreak. This alone would kill the snowball effect.

3. Increase its Score Cost: Bump it up a tier. It should be a high-tier reward, not a mid-tier menace.

🎯 The Final Verdict: A Crisis of Confidence

The Gravementaker is more than a balancing oversight; it's a crisis that is undermining the core competitive integrity of Black Ops 7 during its most critical launch window. A game praised for its crisp gunplay and map design is being remembered for a single, poorly designed drone.

Treyarch has a reputation for swift and effective balancing. The entire community is now watching and waiting. How quickly they address the Gravementaker will tell us everything we need to know about their commitment to preserving the soul of this game. Fix this, and Black Ops 7 can still be a classic. Ignore it, and they risk losing their player base to frustration.

The ball is in your court, Treyarch. The community is begging you to take out the trash. 🗑️