Nintendo Switch Online's N64 Library is Officially Dead | Forsaken by Nintendo
Nintendo Switch Online's N64 library has been completely abandoned. With no new games in over 8 months and major classics like Paper Mario still missing, the service's promise is broken. Here's what went wrong. #NSO #Nintendo64
9/3/20253 min read


🕹️😔The Forsaken N64: Is Nintendo Switch Online's Greatest Promise Already Dead? 💀
Let's take a trip back to late 2021. The announcement of the Nintendo Switch Online + Expansion Pack tier sent shockwaves of excitement through the community. Finally, after years of emulation struggles and dusty cartridges, we were promised a convenient, official way to play classic Nintendo 64 games on modern hardware. The initial lineup, featuring stone-cold classics like The Legend of Zelda: Ocarina of Time and Super Mario 64, was a strong start.
But here we are, years later, and the feeling among the faithful has shifted from excitement to frustration, and finally, to resignation. The Nintendo 64 library on NSO isn't just growing slowly; by all available evidence, it appears to be all but abandoned.
This isn't a rant; it's a eulogy for what could have been. As someone who has chronicled Nintendo's every move for two decades, this isn't just disappointing—it's a baffling strategic misstep. Let's break down the evidence, the impact, and what it tells us about Nintendo's priorities.
By the Numbers: The Dwindling Drip-Feed 📊
The data tells a damning story. In the first six months following the Expansion Pack's launch, Nintendo added a respectable 10 N64 games. The momentum was there. In the entire following year, that number dropped to a trickle of just 5 new titles. So far in 2025? The service has seen a deafening silence. The last major update was over 8 months ago, with the addition of Pokémon Stadium 2.
When you compare this to the robust and consistent monthly updates for the SNES and NES libraries in the base NSO tier, the neglect is glaring. The N64 catalog currently sits at a paltry 28 games. To put that in perspective, the Nintendo 64 had a library of nearly 400 titles. Even accounting for licensing nightmares, the first-party offerings alone are conspicuously absent. This glacial pace signals a clear deprioritization of the service's most hyped feature.
The Ghosts of the Catalog: The Missing Legends 👻
The sparse library is one thing. The specific, glaring omissions are another. These aren't deep cuts; these are the system-defining titles that fans subscribed for in the first place.
· The Rareware Library: This is the most obvious and painful hole. Where is GoldenEye 007? Yes, it finally saw a re-release on Xbox, but its absence on the platform it defined is a constant reminder of complicated licensing. But what about Banjo-Kazooie and Banjo-Tooie? These are first-party Nintendo-published titles! Their exclusion is utterly inexplicable and a slap in the face to fans.
· First-Party Heavyweights: How does a Nintendo service not include Paper Mario, one of the most beloved RPGs of all time? Where is Mario Party 2 or 3? The incredible F-Zero X? Kirby 64: The Crystal Shards? These are not obscure games. They are pillars of the N64's legacy that Nintendo is simply ignoring.
· Third-Party Dreams: The initial addition of WinBack and Operation: Enemy Territories gave hope that Nintendo would dig deep for weird and wonderful third-party gems. Where is Harvest Moon 64? Ogre Battle 64? Rayman 2? The silence is deafening.
The Emulation Elephant in the Room 🐘
Let's be blunt: the emulation quality has been a point of contention since day one. While many issues have been patched, the initial launch was marred by:
· Noticeable input lag that made precision platforming in games like Super Mario 64 feel off.
· Blurry visual filters that many argued were inferior to the sharp pixels of original hardware or community-run emulators.
· Inconsistent emulation accuracy with certain graphical effects and sounds not being perfectly recreated.
For a paid premium service, this was unacceptable to many. The fact that the emulation felt like an afterthought, combined with the content drought, created a perfect storm of disillusionment.
What This Silence Tells Us: A Strategic Shift? 🤔
The abandonment of the N64 NSO library isn't happening in a vacuum. It signals one of two things from Nintendo:
1. The Expansion Pack Tier Has Failed to Meet Subscriber Targets: The primary value proposition was N64 and Sega Genesis games. If the subscriber numbers weren't what Nintendo hoped, they may have pulled resources away from curating the library, seeing it as a sunk cost.
2. All Hands on Deck for the "Switch 2": This is the more likely scenario. Every developer and resource at Nintendo is likely laser-focused on the upcoming hardware launch and its software lineup. The team responsible for testing and emulating these old games has probably been reassigned to higher-priority projects, leaving NSO as maintenance-only.
Regardless of the reason, the message to consumers is the same: "We got your subscription money, and now our focus is elsewhere."
The Final Verdict: A Promise Unfulfilled 🏁
The Nintendo Switch Online Expansion Pack promised to be the definitive way to experience the Nintendo 64's classics. Instead, it has become a monument to missed opportunities and neglected potential. It feels less like a curated museum and more like a storage locker Nintendo can't be bothered to fully unpack.
For now, the N64 library on NSO sits in a state of purgatory—not officially canceled, but showing no signs of life. It is, for all intents and purposes, forsaken.
And that is the greatest tragedy of all.
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